#ifndef _GAMEPLAYAPPLICATION_H_
#define _GAMEPLAYAPPLICATION_H_


#include <SECore/CoreApplication.h>

namespace SEngine
{
    class GamePlayApplication : public CoreApplication
    {
    public:
        GamePlayApplication(int argc, char * argv[]) : m_argc(argc), m_argv(argv) {}
        virtual ~GamePlayApplication() = default;
        virtual void Init() override;
    private:
        int m_argc;
        char ** m_argv;
    };
} // namespace SEngineEdit


#endif